Contents Common debuffs BlindedWhen the player character is blinded, the screen becomes white. The HUD is still visible, as well as enemy health bars and marked targets.When an enemy NPC is blinded, he/she will walk of-cover slowly.The debuff duration is about 4 seconds.BurningWhen the player character is burning, it is impossible to aim down sights for the duration of the debuff. Damage over time is also applied to the agent's armor (or health when armor is depleted).When an enemy NPC is burning, he/she will flail his/her arms while screaming, often standing up or going off-cover. Damage over time is also applied to the character.The debuff duration is about 5 seconds.BleedingWhen the player character is bleeding, the screen turns red and damage over time is applied to the agent's armor (or health when armor is depleted).When an enemy NPC is bleeding, damage over time is applied to its armor (or health when armor is depleted).WeakenedAfter being downed and revived, the player character is inflicted with this debuff. If the agent is downed again while having the debuff, he is instantly unconscious instead of being downed. The buff duration is 30 seconds but it is removed when leaving combat.DisruptedWhen the player character is disrupted, no skill can be used.
Active skills are deactivated for the duration of the debuff. A slight disruption is visible on the HUD.When an enemy NPC is disrupted, he will be staggered for a short duration. His/her electronics are also disabled for the duration.The debuff duration is about 8 seconds.Shocked:When a character is shocked, he/she will stand up and be locked in place for a few seconds, unable to do anything.NoteThese debuffs (except weakened) have diminishing returns for repeated inflictions of said debuffs in rapid succession. Eventually, enemies or the player becomes immune once a debuff has been inflicted enough times.Buffs from Talents Weapon talentsBoomerang: Critical hits have a 50% chance to return the bullet to the magazine. If a bullet is returned to the magazine the next shot has +20% increased damage.Breadbasket: Landing body shots adds a stack of bonus +5% headshot damage (2% Normalized) to the next headshot for 10 seconds. Max stack is 10.Close & Personal: Killing a target within 7m grants +50% weapon damage (35% Normalized) for 5 seconds.Fast hands: Critical hits add a stack of 3% reload speed bonus.
After being in cover for 3 seconds, armor repairs by 5% every 1 second.Payload: Destroying an enemy's asset grants +50% explosive damage for 15 seconds.Unbreakable: 25% of max armor (15% Normalized) is repaired when your armor is depleted. Armor kits used within the next 5 seconds are not consumed.Braced: While in cover weapon handling is increased by +25%.Safeguard: Killing a target grants a 150% bonus (+75% Normalized) to repairing and healing for 20 seconds.Tech support: Kills by active skills grant +25% skill damage for 10 seconds.Terminate: Depleting an enemies armor grants +35% skill damage for 15 seconds.
SOLUTION: To increase an attribute values of buffs and D/S and reach almost 20% resist from one buff. Near 40% from two buffs (Now Dark only). Near 40% from two buffs (Now Dark only). Once I got safeguard/power shield/immunity (all debuffs) and I was fighting against sw (power drains alot). I jumped into fight to see how it goes It was the most sadistic fight of my mcoc career. And once I got flare/power shield and a buff (I don't remember the exact name) gives tech champs fury buff with 200 attack.